Dota 2 Tools  - Shadow Shaman

Shadow Shaman (Rhasta)

Tips

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Item Slots / Budgets

Head

LoD0 Triangle Limit: 600
LoD1 Triangle Limit: 350
Texture Size: 256H x 256W 

Arms

LoD0 Triangle Limit: 250
LoD1 Triangle Limit: 250
Texture Size: 256H x 256W 

Weapon

LoD0 Triangle Limit: 400
LoD1 Triangle Limit: 400
Texture Size: 256H x 256W

Weapon Offhand

LoD0 Triangle Limit: 400
LoD1 Triangle Limit: 400
Texture Size: 256H x 256W

Belt

LoD0 Triangle Limit: 1350
LoD1 Triangle Limit: 600
Texture Size: 256H x 256W 

Serpent Wards (Summon)

LoD0 Triangle Limit: 750
LoD1 Triangle Limit: 500
Texture Size: 256H x 256W
To support our in-game aiming code, Shadow Shaman's Serpent Wards can only use Valve's default skeleton, joint positions and animations. 

Shader Parameters

Body

Gloss: 7
Specular Scale: 8.0
Specular Color: [.34, 1, 1]
Rim Light Scale: 0.5
Rim Light Color: [1, 1, 1]
Diffuse Warp: lich_diffusewarp

Resources

Character Sheet

Credit: Spudnik

Reference Model

Valve Assets

Decompiled Model

Source 1

 Accepted Sets

Gamepedia

Submitted Sets

Steam Workshop


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