Dota 2 Tools  - Bounty Hunter

Bounty Hunter (Gondar)

Tips

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alchemist.png
 

Item Slots / Budgets

Head

LoD0 Triangle Limit: 550
LoD1 Triangle Limit: 350
Texture Size: 256H x 256W

Misc/Shuriken (Shoulder)

LoD0 Triangle Limit: 600
LoD1 Triangle Limit: 350
Texture Size: 128H x 256W

Back

LoD0 Triangle Limit: 400
LoD1 Triangle Limit: 250
Texture Size: 128H x 256W

Weapon

LoD0 Triangle Limit: 500
LoD1 Triangle Limit: 350
Texture Size: 128H x 256W

Weapon Offhand

LoD0 Triangle Limit: 400
LoD1 Triangle Limit: 300
Texture Size: 128H x 256W

Armor

LoD0 Triangle Limit: 800
LoD1 Triangle Limit: 500
Texture Size: 256H x 256W

Shader Parameters

Body

Gloss: 20
Specular Scale: 7
Specular Color: [.85, 1, 1]
Rim Light Scale: 1
Rim Light Color: [.85, 1, 1]
Diffuse Warp: default

Resources

Character Sheet

Credit: Spudnik

Reference Model

Valve Assets

Decompiled Model

Source 1

 Accepted Sets

Gamepedia

Submitted Sets

Steam Workshop


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