Dota 2 Tools  - Antimage

Antimage

Tips

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alchemist.png
 

Item Slots / Budgets

Head

LoD0 Triangle Limit: 350
LoD1 Triangle Limit: 250
Texture Size: 256H x 128W

Shoulders

LoD0 Triangle Limit: 450
LoD1 Triangle Limit: 350
Texture Size: 128H x 256W

Arms

LoD0 Triangle Limit: 600
LoD1 Triangle Limit: 450
Texture Size: 256H x 128W

Weapon

LoD0 Triangle Limit: 400
LoD1 Triangle Limit: 350
Texture Size: 256H x 128W

Weapon Offhand

LoD0 Triangle Limit: 400
LoD1 Triangle Limit: 350
Texture Size: 256H x 128W

Armor

LoD0 Triangle Limit: 1000
LoD1 Triangle Limit: 600
Texture Size: 256H x 256W

Belt

LoD0 Triangle Limit: 450
LoD1 Triangle Limit: 300
Texture Size: 128H x 256W

Shader Parameters

Body

Gloss: 15
Specular Scale: 4
Specular Color: [1, 1, 1]
Rim Light Scale: 1
Rim Light Color: [.74, .74, 1]
Diffuse Warp: default

Resources

Character Sheet

Credit: Spudnik

Reference Model

Valve Assets

Decompiled Model

Source 1

 Accepted Sets

Gamepedia

Submitted Sets

Steam Workshop


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